Click the Configure Now button to automatically set up your project to write the required platform files. Fill in the Android Package Name with an appropriate company and project name. In our читать we use com. If you have previously accepted this agreement, then you will not need to complete this step. Your project will now be enabled to create Android builds and launch on an Start settings apk android device. Click to enlarge image. Click the dropdown next to the Play button in the Toolbar.
Choose one of the available Mobile Preview modes corresponding to the rendering level you selected. The editor will now display your game in a way that is visually consistent with нажмите сюда target renderer. Additionally, when you press the PIE button, your game will launch in a standalone window set нажмите чтобы прочитать больше a standard mobile aspect ratio and configured to start settings apk android a touchscreen using your mouse.
These settings will not affect packaging for mobile devices, but they will ensure that you have an accurate preview when working in the editor. Refer to the Mobile Previewer reference for more information about how you can configure the Mobile Previewer. From this example, we will be using the ThirdPersonExampleMap level from the Blueprint based project that was created in the last step. With the ThirdPersonExampleMap now open адрес страницы to the Main Toolbar and next to the Launch icon click on the small triangle that displays more options.
From the Launch menu under the Devices section select your Android ссылка from the list by clicking on it. While your level is being launched on your device, the progress will be displayed in the bottom right-hand corner of the ссылка на продолжение like in the following image. When the Package Project dialogue appears, choose the directory where you want to save it. Click Select Folder and Unreal Editor will begin packaging your project. Wait for it to finish packaging. If you navigate to the folder where you output your build, the folder will contain the APK and OBB files necessary to install your game on an Android device.
There are also a pair of. For more detailed information on configuring the Packaging settings for Android builds, refer to the Packaging Android Projects reference нажмите чтобы увидеть больше. The following links will provide you with more information for taking the по ссылке steps in start settings apk android your projects: Android Development Reference - General reference information for Android developers in UE4.
Android Debugging - How-to guide for debugging Android projects on-device. Mobile Rendering - Information about Mobile-specific rendering features. Mobile Services - Information about implementing online services and notifications. Shipping with Android - Guidelines about preparing your start settings apk android for distribution.